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Textures

The grain law as composable overlays: Dither (ordered Bayer), Noise (film grain), Halftone, Scanlines, plus GrainField (the brand surface) and Textured (the default stack). Nothing in Echo is ever a flat fill — and a dither or grain pass is the cure for the banding that large soft gradients show on the dark chassis. All tiles are generated as inline SVG data-URIs, so there are no asset files to copy. Every overlay is aria-hidden and pointer-events: none.

Feel Print and screen grain — dither, noise, halftone, scanlines — laid over a surface so it reads as a made object.

Preview

none
Dither
Noise
Halftone
Scanlines
GrainField

Or let the agent fetch it: get_component("textures") on the Echo MCP server.

Installation

npx echo-ui-cli add textures

First time? Run npx echo-ui-cli init once — it sets the project up, and add refuses to run before it.

At a glance

Version
0.3.0
Weight
1.3 KB · 599 B of CSS (minified and gzipped; React not counted)
Reduced motion
Nothing moves: every texture is static.

Usage

tsx
import { Panel } from "@/echo/panel";
import { Textured } from "@/echo/textures";

<Textured>
  <Panel>Settings</Panel>
</Textured>

Composition

Textured
Dither
Noise
Halftone
Scanlines
GrainField

Examples

De-band a gradient

The overlay fills the nearest positioned ancestor, so give it one.

tsx
<div style={{ position: "relative" }}><Hero /><Dither opacity={0.18} /></div>

Product whisper

A panel gets grain, not a full treatment.

tsx
<Textured dither={false}><Panel>Settings</Panel></Textured>

Brand field

The marketing surface; blooms in whatever the seed accent is.

tsx
<GrainField tone="accent" style={{ minHeight: 320 }}><h1>Echo UI</h1></GrainField>

Screen register

Scanlines over a screen Panel, never over plastic.

tsx
<Panel variant="screen"><Readout /><Scanlines gap={3} /></Panel>

Accessibility

  • Every overlay is decorative: aria-hidden and pointer-events: none, so it never reaches the accessibility tree or catches a click.
  • Texture sits over content at low opacity. Check that text under it still meets contrast — the theme's guarantee is for the roles, not for what you lay on top of them.

Tested against WCAG 2.2 AA on every release:

  • axe — No axe violations, in the component's own gallery and on its page.
  • keyboard — Every action is reachable and operable from the keyboard alone.
  • focus-visible — Focus is visible on every focusable part, in normal and forced-colors mode.
  • forced-colors — State stays visible when the look's colours are replaced by the system's.
  • target-size — Every target's real hit area is at least 24×24px, at every density.
  • reflow — Content reflows into 320px and survives a doubled text size.

Not covered: screen-reader: not yet verified by a person. Everything above is a machine check; a person has not yet driven this component with a screen reader.

Motion & sound

Reduced motion
Nothing moves: every texture is static.

Props

Textures props
PropTypeDefault
ditherTextured only: include the dither layer. Default true.boolean
noiseTextured only: include the noise layer. Default true.boolean
opacityLayer opacity; each texture ships its usual weight.number
blendCSS mix-blend-mode against the surface below (overlay, soft-light, multiply).string
fixedPin to the viewport instead of the positioned ancestor.booleanfalse
toneDither only — dark ink deepens the surface, light ink lifts it."dark" | "light"
scaleDither only — tile scale multiplier; 1 = a 16px tile.number
grainNoise only — fine for surfaces, coarse for fields."fine" | "coarse"
sizeNoise only — tile size in px; larger reads softer.number
cellHalftone only — dot pitch in px.number
gapScanlines only — line pitch in px.number

Anti-patterns

  • Never stack every texture at once — one structural texture (dither OR halftone) plus grain is the ceiling; more reads as a filter, not a material.
  • Never put Scanlines or Halftone on a raised plastic surface — those are screen and print registers; plastic gets Noise.
  • Never raise Noise above ~0.08 on a product surface; the loud grain (0.3+) belongs to GrainField and marketing only.
  • Never give an overlay a positioned ancestor it does not have — an absolutely-filling texture with no relative parent escapes to the page. Textured and GrainField provide their own; bare overlays do not.
  • Never animate a texture's opacity to signal state — texture is material, not feedback. Use StatusDot or Progress.

Changelog

  • v0.3.0 · 2026-10-12 · ChangedEvery item needs echo-ui-core 0.3.0 (all components). The drawn device, readability past AA and the design tests live in core, and the components that use them are built against it, so each item now declares echo-ui-core >=0.3.0 <0.4.0. Update core with the items: npm install echo-ui-core@^0.3.0 (or your package manager's), then npx echo-ui-cli update. An item whose files didn't change is the same code under a new version; the 0.2.0 files stay published.
  • v0.2.0 · 2026-10-04 · AddedThe light device (echo-ui-core, echo-ui-cli). Echo can be light: a pale chassis makes a device molded in light plastic, like a white calculator or a cream radio, and a dark one makes the device Echo has always been. There's no setting and no mode to switch; the chassis decides (devicePolarity, and values.polarity on the theme). On a light device the page is light: its ground, the well, is the body barely set in. Caps get their own ladder, a step lighter than the body with a lit rim that stops short of white, so they keep their bevel; undersides and seams are shaded darker; dim text moves toward the ground by the same step as on a dark device, and reads about 6:1 on it. Screens are paper glass printed in ink, because a glow on a pale body is a smudge. What's lit (an LED, the current rail) is still the accent, held to 3:1 on every ground, so on is brighter than off; the text it prints (a readout, a count, a current tab) and the focus ring are the accent's ink, a step deeper and held to AA, in the new accent-ink role. The primary cap is the same cap as a dark device's, the accent with a light label: its label is the new primary-cap-ink role, and progress cells, loader dots and a meter's fill, the same plastic, read 3:1 on the page. A neutral cap or a slider that fills with it under its own dark label fills with the new pour-* roles, the accent's pale stops. Shadows are drawn at half their weight, in a deep colour of the body's own hue (--echo-cast-ink) instead of black. Every guarantee holds as it does on a dark device, and the contrast sweep now runs on light bodies too. A dark seed makes exactly the theme it did before, and the new roles equal the ones they stand for there. The components that mixed a recess toward black, painted paper in the text colour or lit a pillow of light with it read the theme's new --echo-shade-ink, --echo-paper-stock and --echo-paper-ink instead, with the old value as the fallback, and a reflective screen reads --echo-screen-*; the components that print a lit label read --echo-primary-cap-ink and --echo-accent-ink the same way; every rail is drawn in the glow, and every focus ring, the ring recipes included, in the ink. style use wears a light style now, and style check says which device a style makes. A dark screen tint on a light body is still refused: one text colour can't serve both, and the theme says so.
  • v0.2.0 · 2026-10-04 · ChangedComments only, no behaviour change. Comments in the component source used to cite documents, milestones and ticket numbers from Echo's own planning, none of which exist in your project. The citations are gone and the sentences around them stay. Where a comment was only a citation, it now says what it meant. Three development warnings (HardwareButton's engraved/caption checks and StatusDot's missing-label check) also dropped the ticket code at the end of the message. echo-ui diff will show changes in most items; none of them are to code.
  • v0.2.0 · 2026-10-04 · ChangedAn item's version is now a function of declared data, not of how the changelog is formatted. The version an item ships under is published once and never rewritten, and it used to be inferred from prose: a regex for a bolded "Breaking" run across the whole unreleased section, and attribution by "does a bullet mention this name in backticks". One breaking entry therefore moved every item that changed that cycle, and an entry explaining that "Menu and Sheet are unchanged here" filed itself as a change to Menu and Sheet — which it really had.
  • v0.2.0 · 2026-10-04 · ChangedThe agent brief says Echo has not shipped. llms.txt and the MCP server's instructions led with npx echo-ui-cli init, and that name on npm is a reserved stub with no executable — so a model following the brief wrote an install step that fails with npx's own error. The brief now opens with the caveat, and the docs carry it on every surface that shows a command. One switch (CLI_RELEASED) silences all of them at launch, and a test refuses to let one move without the others. Affects all components only in what the brief says about installing them; no item's props, CSS or rendered semantics change.
  • v0.2.0 · 2026-10-04 · ChangedEcho's home is echo-ui.com. The registry, the docs and the packages all move to it from echo.nawwara.studio. Nothing was published under the old host, so no echo.json anywhere points at it and there is nothing to migrate — this is the last release where that is true.
  • v0.2.0 · 2026-10-04 · ChangedWeights, line heights, letter-spacing, z-index, border widths and icon sizes come from the theme scales in all components, with the old value as a fallback, so components keep working with echo-ui-core@0.0.1. Strays moved to the nearest step: most by under a pixel; HardwareButton icons are 14/16/20px (were 15/17/19).
  • v0.2.0 · 2026-10-04 · FixedContent now reflows into a 320px screen (400% zoom) and survives a doubled browser text size (WCAG 1.4.10, 1.4.4), across all components. Select's 180px floor, NumberField's readout, Segmented and Steps as flex items, EmptyState's grid columns, and Avatar's fixed-pixel disc all gave way; Panel counts its padding inside a width you set (box-sizing: border-box), so a <Panel style={{ width: 220 }}> is now 220px wide overall rather than 260px.