Creature
A small companion that lives in the interface and only reports what's happening: idle, busy, done, an error, asleep. As a vector it breathes, drifts, blinks and watches the pointer, and a new mood carries on from wherever it is; as dots it lives on a screen and moves in steps. It's Echo by default; bring your own character as a few paths (a body, eye whites, pupils) or rows of text, and Echo supplies the materials so it relights with the theme.
Feel A companion, not a mascot: small movements on slow springs, eyes that follow you, a hop when something works.
Preview
All caught up
Nothing needs you right now.
Or let the agent fetch it: get_component("creature") on the Echo MCP server.
Installation
First time? Run npx echo-ui-cli init once — it sets the project up, and add refuses to run before it.
At a glance
- Version
- 0.3.0
- Weight
- 5.6 KB · 41.0 KB with what it imports · 954 B of CSS (minified and gzipped; React not counted)
- Needs
- gsap, scope (Echo, brought with it)
- Reduced motion
- One still pose per mood.
Usage
import { Creature } from "@/echo/creature";
<Creature mood="idle" />Composition
Creature vector: the body, its eyes and pupils on a living rig dots: a screen well with the dot matrix
Examples
An empty inbox
Asleep in the empty state; the words say what's going on.
<EmptyState
illustration={<Creature mood="sleep" />}
title="No messages yet"
description="When someone writes to you, it shows up here."
/>On a screen
The same creature in dots, busy while something syncs.
<Creature variant="dots" mood="busy" />Your own character
A body path and two eyes; the dots are drawn from them.
const blob: CreatureCharacter = {
viewBox: "0 0 100 100",
body: "M50 8C77 8 92 30 92 55S77 92 50 92 8 80 8 55 23 8 50 8z",
eyes: ["M34 40h10v16H34z", "M56 40h10v16H56z"],
pupils: ["M38 46h5v8h-5z", "M60 46h5v8h-5z"],
origin: [50, 80],
eyeLine: 48,
};
return <Creature character={blob} mood="done" />;Accessibility
- Hidden from assistive technology by default: the text beside it says what's happening, and it only shows it.
- Give it
labelonly when no nearby text says what it shows; it's then an image with that name. - Under reduced motion it holds one pose per mood: no drift, no breath, no following the pointer, no hopping.
- Nothing it does flashes; the dots change a few times a second at most.
- In forced colors it's drawn as an outline in the system colours.
Tested against WCAG 2.2 AA on every release:
axe— No axe violations, in the component's own gallery and on its page.keyboard— Every action is reachable and operable from the keyboard alone.focus-visible— Focus is visible on every focusable part, in normal and forced-colors mode.forced-colors— State stays visible when the look's colours are replaced by the system's.target-size— Every target's real hit area is at least 24×24px, at every density.reflow— Content reflows into 320px and survives a doubled text size.
Not covered: screen-reader: not yet verified by a person. Everything above is a machine check; a person has not yet driven this component with a screen reader.
Motion & sound
- Motion tokens
springs- Reduced motion
- One still pose per mood.
Props
| Prop | Type | Default |
|---|---|---|
moodWhat it's doing: idle watches, busy works, done hops, error is puzzled, sleep naps. | "idle" | "busy" | "done" | "error" | "sleep" | "idle" |
variantvector on the page; dots on a dot-matrix screen of its own. | "vector" | "dots" | "vector" |
characterWho it is: path data for a body, the whites of its eyes and its pupils, and optionally rows of dots. Default: Echo. | object | |
sizeHeight in px. Default 96 for vector, 120 for dots. | number | |
labelAn accessible name, only when no text nearby says what it shows. | string | |
accentA colour of its own, as a hex: a family of creatures, one each. | string |
Anti-patterns
- Never let the creature be the only sign of a state: an error needs its words, and the creature only looks puzzled beside them.
- Never put a creature on every screen: it's for the moments that are about nothing else (empty, waiting, done).
- Never colour your character's paths: Echo lights them from the theme, and a hardcoded colour breaks when the theme changes.
Changelog
- The drawn device (
echo-ui-core,echo-ui-cli, every component that draws its own material). A seed's newrendersetting ismolded(Echo as it has always been: plastic lit by one key light) ordrawn: the same parts drawn in the ink, the way a spec sheet draws a key. Every part is outlined at one weight (--echo-line,--echo-line-width), hollow on the body; a raised part stands on a hard ink edge as deep as it rises and travels down it when pressed; a recess is an outline drawn inside; something floating stands on a deeper edge. There's no light, so no gloss, no soft shadow and no glow: what a molded device lights (an LED, the rail, a readout, the focus ring, a fader's knob, a radio's pip) is solid ink, and a low-emphasis action is its label underlined. In black and white (the accent the ink) "on" is solid ink and what's drawn on it inverts: a switch's thumb turns paper, a fader's knob is knocked out with a paper ring. The primary key is the paper key that stands highest, on an ink edge twice as deep as a neutral one's, the way a spec sheet draws its CTA. The accent stays the seed's own colour as a flat fill for what's on (a chosen segment, a checked box, a slider's travel, a switch that's on), so an acid highlighter is acid, not the olive a molded device holds it to; what's drawn on it is the ink, or the body when the accent is too deep for the ink. Pressing, travel, sound, what each material is for and every contrast guarantee are unchanged.npx echo-ui-cli style set render drawnturns it on; a style sets it in its seed; the published style and config schemas describe it, andDESIGN.mdsays how a drawn device builds. A molded device renders exactly as before: every line is 0px wide there, and each drawn value a component reads (--echo-drawn-fill,-on-fill,-ink,-rule,-glass,-hollow,-decoration) isinitial, so it falls back to what the component always drew. HardwareButton's bed is the one new hand-tuned shadow: a drawn key stands on its own edge instead of being drawn in a recess. - Every item needs
echo-ui-core0.3.0 (all components). The drawn device, readability past AA and the design tests live in core, and the components that use them are built against it, so each item now declaresecho-ui-core >=0.3.0 <0.4.0. Update core with the items:npm install echo-ui-core@^0.3.0(or your package manager's), thennpx echo-ui-cli update. An item whose files didn't change is the same code under a new version; the 0.2.0 files stay published. - The light device (
echo-ui-core,echo-ui-cli). Echo can be light: a pale chassis makes a device molded in light plastic, like a white calculator or a cream radio, and a dark one makes the device Echo has always been. There's no setting and no mode to switch; the chassis decides (devicePolarity, andvalues.polarityon the theme). On a light device the page is light: its ground, the well, is the body barely set in. Caps get their own ladder, a step lighter than the body with a lit rim that stops short of white, so they keep their bevel; undersides and seams are shaded darker; dim text moves toward the ground by the same step as on a dark device, and reads about 6:1 on it. Screens are paper glass printed in ink, because a glow on a pale body is a smudge. What's lit (an LED, the current rail) is still the accent, held to 3:1 on every ground, so on is brighter than off; the text it prints (a readout, a count, a current tab) and the focus ring are the accent's ink, a step deeper and held to AA, in the newaccent-inkrole. The primary cap is the same cap as a dark device's, the accent with a light label: its label is the newprimary-cap-inkrole, and progress cells, loader dots and a meter's fill, the same plastic, read 3:1 on the page. A neutral cap or a slider that fills with it under its own dark label fills with the newpour-*roles, the accent's pale stops. Shadows are drawn at half their weight, in a deep colour of the body's own hue (--echo-cast-ink) instead of black. Every guarantee holds as it does on a dark device, and the contrast sweep now runs on light bodies too. A dark seed makes exactly the theme it did before, and the new roles equal the ones they stand for there. The components that mixed a recess toward black, painted paper in the text colour or lit a pillow of light with it read the theme's new--echo-shade-ink,--echo-paper-stockand--echo-paper-inkinstead, with the old value as the fallback, and a reflective screen reads--echo-screen-*; the components that print a lit label read--echo-primary-cap-inkand--echo-accent-inkthe same way; every rail is drawn in the glow, and every focus ring, theringrecipes included, in the ink.style usewears a light style now, andstyle checksays which device a style makes. A dark screen tint on a light body is still refused: one text colour can't serve both, and the theme says so. Creature: Echo, as a companion that reports what's happening.idle,busy,done,errorandsleep. As a vector it breathes, drifts, blinks and watches the pointer, and a new mood carries on from wherever it is; withvariant="dots"it's the same creature on a dot-matrix screen, moving in steps. Bring your owncharacter: path data for a body, the whites of its eyes and its pupils (and optionally rows of dots, or they're drawn from the paths). Echo supplies the materials, so any character relights with the theme. Hidden from assistive tech: the words beside it carry the state.- A colour per pad, and per creature. A
FilterTrayoption and aCreaturetakeaccent: the pad lights in its own colour, the creature is a family of colours, each through aScope. - Components whose shadow is a recipe read it by name. 71 shadows in 54 items now say
var(--echo-shadow-<name>, <the same shadow>), so they look exactly as they did (every docs page was compared before and after) and follow a theme's recipes. Scope declares the recipes that read the accent again, so a Scope's own colour still reaches its focus rings and glows, and reflective screens do the same for theirs. Shadows that move with their part (a cap's drop as it's pressed) stay in the component. - Comments only, no behaviour change. Comments in the component source used to cite documents, milestones and ticket numbers from Echo's own planning, none of which exist in your project. The citations are gone and the sentences around them stay. Where a comment was only a citation, it now says what it meant. Three development warnings (
HardwareButton'sengraved/captionchecks andStatusDot's missing-label check) also dropped the ticket code at the end of the message.echo-ui diffwill show changes in most items; none of them are to code. - An item's version is now a function of declared data, not of how the changelog is formatted. The version an item ships under is published once and never rewritten, and it used to be inferred from prose: a regex for a bolded "Breaking" run across the whole unreleased section, and attribution by "does a bullet mention this name in backticks". One breaking entry therefore moved every item that changed that cycle, and an entry explaining that "
MenuandSheetare unchanged here" filed itself as a change to Menu and Sheet — which it really had. - The agent brief says Echo has not shipped.
llms.txtand the MCP server's instructions led withnpx echo-ui-cli init, and that name on npm is a reserved stub with no executable — so a model following the brief wrote an install step that fails with npx's own error. The brief now opens with the caveat, and the docs carry it on every surface that shows a command. One switch (CLI_RELEASED) silences all of them at launch, and a test refuses to let one move without the others. Affectsall componentsonly in what the brief says about installing them; no item's props, CSS or rendered semantics change. - Echo's home is
echo-ui.com. The registry, the docs and the packages all move to it fromecho.nawwara.studio. Nothing was published under the old host, so noecho.jsonanywhere points at it and there is nothing to migrate — this is the last release where that is true. - Weights, line heights, letter-spacing, z-index, border widths and icon sizes come from the theme scales in
all components, with the old value as a fallback, so components keep working withecho-ui-core@0.0.1. Strays moved to the nearest step: most by under a pixel; HardwareButton icons are 14/16/20px (were 15/17/19). - Content now reflows into a 320px screen (400% zoom) and survives a doubled browser text size (WCAG 1.4.10, 1.4.4), across
all components.Select's 180px floor,NumberField's readout,SegmentedandStepsas flex items,EmptyState's grid columns, andAvatar's fixed-pixel disc all gave way;Panelcounts its padding inside a width you set (box-sizing: border-box), so a<Panel style={{ width: 220 }}>is now 220px wide overall rather than 260px.