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Table

Rows of data in a recessed screen well. A real <table> with a real <caption>, compound parts for a table you lay out yourself, and a data mode for one you don't: given columns and rows it sorts (LED pips and aria-sort), selects (Checkbox, with a select-all that can read 'some'), filters, keeps its header at the top, windows thousands of rows, and shows loading and empty rows. Rows that move slide to their new place.

Feel A readout ruled into rows: the numbers line up, the rules stay quiet, and a sorted column's pip lights up.

Preview

Recent takes
Guitar DI312:33
Kick close403:32
Overheads505:48
Room tone102:41
Vocal pass201:07

Or let the agent fetch it: get_component("table") on the Echo MCP server.

Installation

npx echo-ui-cli add table

First time? Run npx echo-ui-cli init once — it sets the project up, and add refuses to run before it.

At a glance

Version
0.3.0
Weight
4.0 KB · 40.6 KB with what it imports · 2.3 KB of CSS (minified and gzipped; React not counted)
Needs
gsap, checkbox (Echo, brought with it)
Keyboard
  • The table sits in a scroll region named by the caption and reachable by Tab, so a wide or tall table can be scrolled from the keyboard.
  • A sortable column's header is a button: Enter or Space sorts by it, and again reverses it. The sorted column carries aria-sort, and the new sort is said aloud ("Sorted by Length, descending").
  • onRowPress puts a real button in the row's label cell: the keyboard presses the row there, and a click anywhere else on the row does too.
Reduced motion
Rows take their new places at once and new rows appear without fading; a pressed row doesn't dip, and loading rows don't pulse.
Sound
The select click when a header sorts, a tap when a row is pressed, and the Checkbox's own click, inside a SoundProvider.

Usage

tsx
import { Table } from "@/echo/table";

<Table
  caption="Recent takes"
  columns={[
    { key: "take", header: "Take", rowHeader: true, sortable: true },
    { key: "length", header: "Length", numeric: true, sortable: true },
  ]}
  rows={takes}
  getRowId={(take) => take.id}
  selectable
/>

Composition

Table (data: columns + rows)

Table (compound)
  Table.Head
    Table.Row
      Table.HeaderCell
  Table.Body
    Table.Row
      Table.HeaderCell
      Table.Cell

Examples

Sort, select and filter

Give it columns and rows. Pressing a sortable header sorts by it; `selectable` adds the checkboxes; `filter` comes from your own search Field.

tsx
const columns = [
  { key: "take", header: "Take", rowHeader: true, sortable: true },
  { key: "input", header: "Input", sortable: true },
  { key: "length", header: "Length", numeric: true, sortable: true },
];

<>
  <Field label="Search takes" type="search" value={query} onValueChange={setQuery} />
  <Table
    caption="Recent takes"
    columns={columns}
    rows={takes}
    getRowId={(take) => take.id}
    selectable
    filter={query}
    defaultSort={{ column: "take", direction: "ascending" }}
  />
</>

Thousands of rows

With a height and `virtual`, only the rows in view are drawn. The header stays at the top.

tsx
<Table caption="Events" columns={columns} rows={events} getRowId={(e) => e.id} height={480} virtual size="sm" />

Loading and empty

Placeholder rows while the data is on its way; your own words when there's none.

tsx
<Table caption="Invoices" columns={columns} rows={invoices ?? []} getRowId={(i) => i.id} loading={!invoices} empty="No invoices yet." />

Row actions, and a row that opens

`rowActions` ends each row; `onRowPress` makes the row a press, through a real button in its label cell.

tsx
<Table caption="Projects" columns={columns} rows={projects} getRowId={(p) => p.id} onRowPress={(p) => open(p.id)} rowActions={(p) => <HardwareButton size="sm" variant="ghost" onClick={() => archive(p.id)}>Archive</HardwareButton>} />

A readout you lay out yourself

Numeric cells align to the end (the right, in left-to-right text) and use tabular figures.

tsx
<Table caption="Recent takes">
  <Table.Head>
    <Table.Row>
      <Table.HeaderCell>Take</Table.HeaderCell>
      <Table.HeaderCell align="end">Length</Table.HeaderCell>
    </Table.Row>
  </Table.Head>
  <Table.Body>
    <Table.Row>
      <Table.Cell>Room tone</Table.Cell>
      <Table.Cell numeric>02:41</Table.Cell>
    </Table.Row>
  </Table.Body>
</Table>

Caption carried by the surrounding heading

Hide it visually; it still names the table and its scroll region.

tsx
<Table caption="Recent takes" hideCaption>…</Table>

Accessibility

  • A real <table> with a required caption. hideCaption hides it visually but keeps it as the table's name.
  • The table sits in a scroll region named by the caption and reachable by Tab, so a wide or tall table can be scrolled from the keyboard.
  • A sortable column's header is a button: Enter or Space sorts by it, and again reverses it. The sorted column carries aria-sort, and the new sort is said aloud ("Sorted by Length, descending").
  • Every row's Checkbox is named by its row ("Select Room tone"); the header's selects every row shown, and reads as mixed when only some are.
  • What a filter leaves is said aloud ("3 of 12 rows"), and so is loading; a loading table is aria-busy.
  • With virtual, the table carries aria-rowcount and each drawn row its aria-rowindex, so position is announced out of the whole.
  • onRowPress puts a real button in the row's label cell: the keyboard presses the row there, and a click anywhere else on the row does too.
  • Use rowHeader (or scope="row" on a leading HeaderCell) so each row is announced by its label.

Tested against WCAG 2.2 AA on every release:

  • axe — No axe violations, in the component's own gallery and on its page.
  • keyboard — Every action is reachable and operable from the keyboard alone.
  • focus-visible — Focus is visible on every focusable part, in normal and forced-colors mode.
  • forced-colors — State stays visible when the look's colours are replaced by the system's.
  • target-size — Every target's real hit area is at least 24×24px, at every density.
  • reflow — Content reflows into 320px and survives a doubled text size.

Not covered: screen-reader: not yet verified by a person. Everything above is a machine check; a person has not yet driven this component with a screen reader.

Motion & sound

Motion tokens
travel, summon
Reduced motion
Rows take their new places at once and new rows appear without fading; a pressed row doesn't dip, and loading rows don't pulse.
Sound
The select click when a header sorts, a tap when a row is pressed, and the Checkbox's own click, inside a SoundProvider.

Props

Table props
PropTypeDefault
caption requiredWhat the table is. Required; names both the table and its scroll region.string
hideCaptionHide the caption visually. It still names the table.booleanfalse
stripedFaint bands on alternate rows. For wide tables; the rules already separate rows.booleanfalse
sizeRow height from the control scale: sm 32px for dense screens, md 44px, lg 60px. Default md with columns; content height without."sm" | "md" | "lg"
columnsData mode: { key, header, value?, cell?, sortable?, align?, numeric?, rowHeader?, filterable? } for each column. With rows, Table draws the head and body itself.TableColumn[]
rowsData mode: the rows, in any shape; columns read them.unknown[]
getRowIdData mode: a stable id for a row. Selection is kept by it.function
sortThe sort, controlled: { column, direction }, or null for none.object
defaultSortThe sort to start with, uncontrolled.object
onSortChangeCalled with the new sort when a header is pressed.function
selectableA Checkbox on every row, and one in the header that selects every row shown (and reads 'some' when some are).booleanfalse
selectedSelected row ids, controlled.string[]
defaultSelectedSelected row ids to start with, uncontrolled.string[]
onSelectedChangeCalled with every selected row id.function
filterA query: rows with a value containing it stay. Set it from your own search Field.string
filterRowsYour own filter, instead of 'any value contains the query'.function
heightThe table's own height (a number is pixels). It scrolls inside, and its header stays at the top.number | string
virtualDraw only the rows in view, for thousands of rows. Needs height; each row is one line at the size's height.booleanfalse
loadingRows are on their way: placeholder rows, and a busy table.booleanfalse
emptyWhat an empty table says. A filtered one says what matched nothing.ReactNode
rowActionsThe end of each row: (row) => … its actions (ghost HardwareButtons, a Menu).function
onRowPressMakes each row a press: its label cell becomes a button, and a click anywhere else on the row presses it.function

Anti-patterns

  • Never use a table for layout. These are real table semantics, and a screen reader will announce rows and columns for something that has neither.
  • Never drop the caption to save space: use hideCaption. An uncaptioned table is an unlabelled grid of numbers to anyone not looking at it, and its scroll region loses its name too.
  • Never remove the tabIndex from the scroll container. An overflow region that cannot take focus is unreachable by keyboard; a mouse hides the bug completely.
  • Never mix numeric and text cells in one column and set numeric on only some: the column stops aligning, which is the entire reason to mark numbers at all.
  • Never sort or filter the rows yourself and in Table at once: give Table all the rows, and let sort and filter say how they show.
  • Never set virtual without height: with nothing to scroll, there's no window, and every row is drawn anyway.
  • Never give a row press a click handler on the row alone: onRowPress puts the button in the label cell, which is what the keyboard reaches.

Changelog

  • v0.3.0 · 2026-10-12 · AddedThe drawn device (echo-ui-core, echo-ui-cli, every component that draws its own material). A seed's new render setting is molded (Echo as it has always been: plastic lit by one key light) or drawn: the same parts drawn in the ink, the way a spec sheet draws a key. Every part is outlined at one weight (--echo-line, --echo-line-width), hollow on the body; a raised part stands on a hard ink edge as deep as it rises and travels down it when pressed; a recess is an outline drawn inside; something floating stands on a deeper edge. There's no light, so no gloss, no soft shadow and no glow: what a molded device lights (an LED, the rail, a readout, the focus ring, a fader's knob, a radio's pip) is solid ink, and a low-emphasis action is its label underlined. In black and white (the accent the ink) "on" is solid ink and what's drawn on it inverts: a switch's thumb turns paper, a fader's knob is knocked out with a paper ring. The primary key is the paper key that stands highest, on an ink edge twice as deep as a neutral one's, the way a spec sheet draws its CTA. The accent stays the seed's own colour as a flat fill for what's on (a chosen segment, a checked box, a slider's travel, a switch that's on), so an acid highlighter is acid, not the olive a molded device holds it to; what's drawn on it is the ink, or the body when the accent is too deep for the ink. Pressing, travel, sound, what each material is for and every contrast guarantee are unchanged. npx echo-ui-cli style set render drawn turns it on; a style sets it in its seed; the published style and config schemas describe it, and DESIGN.md says how a drawn device builds. A molded device renders exactly as before: every line is 0px wide there, and each drawn value a component reads (--echo-drawn-fill, -on-fill, -ink, -rule, -glass, -hollow, -decoration) is initial, so it falls back to what the component always drew. HardwareButton's bed is the one new hand-tuned shadow: a drawn key stands on its own edge instead of being drawn in a recess.
  • v0.3.0 · 2026-10-12 · ChangedEvery item needs echo-ui-core 0.3.0 (all components). The drawn device, readability past AA and the design tests live in core, and the components that use them are built against it, so each item now declares echo-ui-core >=0.3.0 <0.4.0. Update core with the items: npm install echo-ui-core@^0.3.0 (or your package manager's), then npx echo-ui-cli update. An item whose files didn't change is the same code under a new version; the 0.2.0 files stay published.
  • v0.2.0 · 2026-10-04 · AddedThe light device (echo-ui-core, echo-ui-cli). Echo can be light: a pale chassis makes a device molded in light plastic, like a white calculator or a cream radio, and a dark one makes the device Echo has always been. There's no setting and no mode to switch; the chassis decides (devicePolarity, and values.polarity on the theme). On a light device the page is light: its ground, the well, is the body barely set in. Caps get their own ladder, a step lighter than the body with a lit rim that stops short of white, so they keep their bevel; undersides and seams are shaded darker; dim text moves toward the ground by the same step as on a dark device, and reads about 6:1 on it. Screens are paper glass printed in ink, because a glow on a pale body is a smudge. What's lit (an LED, the current rail) is still the accent, held to 3:1 on every ground, so on is brighter than off; the text it prints (a readout, a count, a current tab) and the focus ring are the accent's ink, a step deeper and held to AA, in the new accent-ink role. The primary cap is the same cap as a dark device's, the accent with a light label: its label is the new primary-cap-ink role, and progress cells, loader dots and a meter's fill, the same plastic, read 3:1 on the page. A neutral cap or a slider that fills with it under its own dark label fills with the new pour-* roles, the accent's pale stops. Shadows are drawn at half their weight, in a deep colour of the body's own hue (--echo-cast-ink) instead of black. Every guarantee holds as it does on a dark device, and the contrast sweep now runs on light bodies too. A dark seed makes exactly the theme it did before, and the new roles equal the ones they stand for there. The components that mixed a recess toward black, painted paper in the text colour or lit a pillow of light with it read the theme's new --echo-shade-ink, --echo-paper-stock and --echo-paper-ink instead, with the old value as the fallback, and a reflective screen reads --echo-screen-*; the components that print a lit label read --echo-primary-cap-ink and --echo-accent-ink the same way; every rail is drawn in the glow, and every focus ring, the ring recipes included, in the ink. style use wears a light style now, and style check says which device a style makes. A dark screen tint on a light body is still refused: one text colour can't serve both, and the theme says so.
  • v0.2.0 · 2026-10-04 · AddedTable sorts, selects, filters and windows its rows (echo-table). Give it columns and rows (and getRowId) and it draws the head and body itself: a sortable column's header is a button whose LED pips light the direction, with aria-sort; selectable adds a Checkbox to every row and a select-all that reads "some"; filter is a query from your own search Field; size sets the row height from the control scale; a table with its own height keeps its header at the top, and with virtual draws only the rows in view, so two thousand rows cost a screenful. loading and empty rows, rowActions, and onRowPress (a real button in the label cell) round it out. Sort and selection work controlled or not. Rows that move slide to their new place, new ones fade in, and a pressed row gives; under reduced motion, none of them move. The sort, a filter's count and loading are said aloud. A table laid out by hand works as before.
  • v0.2.0 · 2026-10-04 · ChangedComments only, no behaviour change. Comments in the component source used to cite documents, milestones and ticket numbers from Echo's own planning, none of which exist in your project. The citations are gone and the sentences around them stay. Where a comment was only a citation, it now says what it meant. Three development warnings (HardwareButton's engraved/caption checks and StatusDot's missing-label check) also dropped the ticket code at the end of the message. echo-ui diff will show changes in most items; none of them are to code.
  • v0.2.0 · 2026-10-04 · ChangedAn item's version is now a function of declared data, not of how the changelog is formatted. The version an item ships under is published once and never rewritten, and it used to be inferred from prose: a regex for a bolded "Breaking" run across the whole unreleased section, and attribution by "does a bullet mention this name in backticks". One breaking entry therefore moved every item that changed that cycle, and an entry explaining that "Menu and Sheet are unchanged here" filed itself as a change to Menu and Sheet — which it really had.
  • v0.2.0 · 2026-10-04 · ChangedThe agent brief says Echo has not shipped. llms.txt and the MCP server's instructions led with npx echo-ui-cli init, and that name on npm is a reserved stub with no executable — so a model following the brief wrote an install step that fails with npx's own error. The brief now opens with the caveat, and the docs carry it on every surface that shows a command. One switch (CLI_RELEASED) silences all of them at launch, and a test refuses to let one move without the others. Affects all components only in what the brief says about installing them; no item's props, CSS or rendered semantics change.
  • v0.2.0 · 2026-10-04 · ChangedEcho's home is echo-ui.com. The registry, the docs and the packages all move to it from echo.nawwara.studio. Nothing was published under the old host, so no echo.json anywhere points at it and there is nothing to migrate — this is the last release where that is true.
  • v0.2.0 · 2026-10-04 · ChangedWeights, line heights, letter-spacing, z-index, border widths and icon sizes come from the theme scales in all components, with the old value as a fallback, so components keep working with echo-ui-core@0.0.1. Strays moved to the nearest step: most by under a pixel; HardwareButton icons are 14/16/20px (were 15/17/19).
  • v0.2.0 · 2026-10-04 · FixedA light device's recesses keep the body's hue in Chromium (echo-ui-core, BUG-166). Chromium drops the hue of a colour under 0.02 chroma when it mixes in oklch, and draws the mix at hue 0, a rose. A light device's plastic is that grey, so on a lilac body every field, track and rail was pink. A mix made only of greys is made in oklab now, which has no hue to lose; a mix with an accent in it stays in oklch. On a dark device nothing you can see changes.
  • v0.2.0 · 2026-10-04 · FixedOn a phone, a tapped part no longer stays lit (BUG-143). A phone leaves what you tapped under :hover until the next tap, so a table row stayed shaded and a trigger stayed lit after the finger lifted. Hover styles now apply only where there's a pointer that can hover (@media (hover: hover)), in all 23 components that had one. Checked, active and focus styles that shared a rule with them still apply everywhere.
  • v0.2.0 · 2026-10-04 · FixedContent now reflows into a 320px screen (400% zoom) and survives a doubled browser text size (WCAG 1.4.10, 1.4.4), across all components. Select's 180px floor, NumberField's readout, Segmented and Steps as flex items, EmptyState's grid columns, and Avatar's fixed-pixel disc all gave way; Panel counts its padding inside a width you set (box-sizing: border-box), so a <Panel style={{ width: 220 }}> is now 220px wide overall rather than 260px.